Nicolas George wrote:
> Neither solution are satisfactory. For a long time, I think that PoV is
> missing a way to cleanly deal with coincident surface: some declaration in
> the scene that says "these surfaces are *meant* to be coincident, you must
> handle them that way"
But how would it handle which texture to process first?
--
...Ben Chambers
www.pacificwebguy.com
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